The vacuousness of such scenes is only underlined by Robocop: Rogue City's exceedingly thin investigation mechanics. Perhaps you want to help train a rookie officer by searching for an old lady's lost cat in the basement of her apartment block? Or perhaps not, because it's exactly as dull as it sounds. The missions where you head out to open (and eerily silent) areas of old Detroit miss the mark most of all, in fact. Robocop is too measured in his responses to minor crimes, for instance, issuing parking tickets like a dutiful traffic warden when he should be shooting out tires. Even then, though, the game's tone misses the grimy wickedness of its source material. His coldly dehumanizing yet effective attitude to crime – terms like scumbag and slimeball abound – continues to parody the Reaganite tone of an '80s action film, while the remnants of his human brain enable the plot to juggle nimbly with the question of who or what he really is. Indeed, Robocop himself, voiced by original actor Peter Weller, is the one element worth salvaging from the cutscenes and conversations. The goal here is presumably to underline the kinship that runs through the precinct, but each dialogue exchange is too stilted and facile to achieve such ends, and there's more emotional texture in Robo's synthesized voice than in those of the caricatures around him. A little later, you might choose to clump hither and thither collecting signatures on a get well soon card for your wounded partner.
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